Add a bunch of stuff (kill stats)
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ce070ce4be
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ba8cc16782
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.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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/target
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*.DS_Store
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BIN
assets/fonts/PressStart2P-Regular.ttf
Normal file
BIN
assets/fonts/PressStart2P-Regular.ttf
Normal file
Binary file not shown.
224
src/main.rs
224
src/main.rs
@ -4,11 +4,9 @@ use bevy::core::{FixedTimestep, Time, Timer};
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use bevy::input::system::exit_on_esc_system;
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use bevy::input::Input;
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use bevy::math::Vec3;
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use bevy::prelude::{
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App, AssetServer, Commands, Component, Entity, KeyCode, OrthographicCameraBundle, Query, Res,
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SystemSet, Transform, Without,
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};
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use bevy::prelude::*;
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use bevy::sprite::{Sprite, SpriteBundle};
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use bevy::text::Text;
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use bevy::window::Windows;
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use bevy::DefaultPlugins;
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use rand::Rng;
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@ -16,6 +14,7 @@ use rand::Rng;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.insert_resource(ArnoldStats::new())
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.add_startup_system(setup)
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.add_system_set(
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SystemSet::new()
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@ -26,7 +25,8 @@ fn main() {
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.with_system(linear_movement_system)
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.with_system(expiration_date_system)
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.with_system(follow_arnold_system)
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.with_system(enemy_spawner_system),
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.with_system(enemy_spawner_system)
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.with_system(update_scoreboard_system),
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)
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.add_system(exit_on_esc_system)
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.run();
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@ -35,60 +35,162 @@ fn main() {
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fn setup(mut commands: Commands, assets: Res<AssetServer>) {
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let arnold_sh = assets.load("arno.png");
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// cameras
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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commands.spawn_bundle(UiCameraBundle::default());
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// arnold himself
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commands
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.spawn_bundle(SpriteBundle {
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texture: arnold_sh,
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..Default::default()
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})
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.insert(EnemySpawner::new(Timer::from_seconds(3.0, true)))
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.insert(Arnold::new())
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.insert(Transform {
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translation: Vec3::new(0.0, 0.0, 0.0),
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..Default::default()
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});
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// enemy spawner
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commands
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.spawn()
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.insert(EnemySpawner::new(Timer::from_seconds(3.0, true)));
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// scoreboard
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commands
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.spawn_bundle(TextBundle {
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text: Text {
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sections: vec![
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TextSection {
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style: TextStyle {
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font: assets.load("fonts/PressStart2P-Regular.ttf"),
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font_size: 15.0,
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color: Color::WHITE,
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},
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value: "kills: ".to_string(),
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},
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TextSection {
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style: TextStyle {
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font: assets.load("fonts/PressStart2P-Regular.ttf"),
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font_size: 15.0,
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color: Color::RED,
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},
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value: "0".to_string(),
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},
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],
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..Default::default()
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},
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style: Style {
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position_type: PositionType::Absolute,
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position: Rect {
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top: Val::Px(5.0),
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left: Val::Px(5.0),
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..Default::default()
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},
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..Default::default()
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},
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..Default::default()
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})
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.insert(ScoreBoard);
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}
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// Unit struct for tracking the ScoreBoard Text UI
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#[derive(Component)]
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struct ScoreBoard;
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fn update_scoreboard_system(
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stats: Res<ArnoldStats>,
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mut query: Query<&mut Text, With<ScoreBoard>>,
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) {
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query.single_mut().sections[1].value = format!("{}", stats.kills);
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}
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struct ArnoldStats {
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damage_dealt: i32,
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kills: i32,
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}
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impl ArnoldStats {
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fn new() -> Self {
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Self {
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damage_dealt: 0,
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kills: 0,
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}
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}
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}
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#[derive(Component)]
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struct Projectile {
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damage: i32,
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}
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impl Projectile {
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fn new() -> Self {
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Self {}
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fn new(damage: i32) -> Self {
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Self { damage }
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}
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}
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#[derive(Component)]
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struct Hitpoints {
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hp: i32,
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}
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impl Hitpoints {
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fn new() -> Self {
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Self {}
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fn new(hp: i32) -> Self {
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Self { hp }
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}
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}
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fn projectile_collide_system(
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mut commands: Commands,
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mut stats: ResMut<ArnoldStats>,
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assets: Res<AssetServer>,
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projectile_query: Query<(&Projectile, &Transform)>,
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target_query: Query<(Entity, &Hitpoints, &Transform)>
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mut target_query: Query<(Entity, &mut Hitpoints, &Transform)>,
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) {
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for (entity, _hp, target_transform) in target_query.iter() {
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let mut has_been_hit = false;
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for (_projectile, projectile_transform) in projectile_query.iter() {
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if target_transform.translation.distance(projectile_transform.translation) < 32.0 {
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has_been_hit = true;
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for (entity, mut hp, target_transform) in target_query.iter_mut() {
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for (projectile, projectile_transform) in projectile_query.iter() {
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if target_transform
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.translation
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.distance(projectile_transform.translation)
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< 32.0
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{
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hp.hp -= projectile.damage;
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stats.damage_dealt += projectile.damage;
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let font = assets.load("fonts/PressStart2P-Regular.ttf");
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let text_style = TextStyle {
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font,
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font_size: 10.0,
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color: Color::YELLOW,
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};
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let text_alignment = TextAlignment {
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vertical: VerticalAlign::Center,
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horizontal: HorizontalAlign::Center,
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};
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commands
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.spawn_bundle(Text2dBundle {
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text: Text::with_section(
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&format!("{}", projectile.damage),
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text_style,
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text_alignment,
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),
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transform: Transform {
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translation: target_transform.translation + Vec3::new(0.0, 10.0, 10.0),
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..Default::default()
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},
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..Default::default()
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})
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.insert(ExpirationDate::new(3.0))
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.insert(LinearMovement::new(Vec3::new(0.0, 0.5, 0.0)));
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}
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}
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if has_been_hit {
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if hp.hp <= 0 {
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stats.kills += 1;
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commands.entity(entity).despawn();
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}
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}
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}
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#[derive(PartialEq)]
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#[derive(Clone, Copy, PartialEq)]
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enum Facing {
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Left,
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Right,
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@ -141,8 +243,10 @@ struct ExpirationDate {
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}
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impl ExpirationDate {
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fn new(countdown: Timer) -> Self {
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Self { countdown }
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fn new(duration: f32) -> Self {
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Self {
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countdown: Timer::from_seconds(duration, false),
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}
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}
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}
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@ -200,30 +304,14 @@ fn arnold_attack_system(
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let (mut arnold, arnold_transform) = query.single_mut();
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if arnold.attack_timer.tick(time.delta()).just_finished() {
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let knife_velocity = match arnold.facing {
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Facing::Left => Vec3::new(-1.0, 0.0, 0.0),
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Facing::Right => Vec3::new(1.0, 0.0, 0.0),
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} * 4.0;
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commands
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.spawn_bundle(SpriteBundle {
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texture: assets.load("knife.png"),
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sprite: Sprite {
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flip_x: arnold.facing == Facing::Left,
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..Default::default()
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},
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..Default::default()
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})
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.insert(Knife::new())
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.insert(Transform {
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translation: arnold_transform.translation
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+ Vec3::new(0.0, 0.0, 10.0)
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+ knife_velocity,
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..Default::default()
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})
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.insert(LinearMovement::new(knife_velocity))
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.insert(ExpirationDate::new(Timer::from_seconds(5.0, false)))
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.insert(Projectile::new());
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commands.spawn_bundle(KnifeBundle::new(
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assets.load("knife.png"),
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arnold_transform.translation + Vec3::new(0.0, 0.0, 10.0),
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arnold.facing,
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4.0,
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5.0,
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10,
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));
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}
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}
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@ -267,7 +355,53 @@ fn enemy_spawner_system(
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..Default::default()
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})
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.insert(FollowArnold::new(1.0))
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.insert(Hitpoints::new());
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.insert(Hitpoints::new(8));
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}
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#[derive(Bundle)]
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struct KnifeBundle {
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_knife: Knife,
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#[bundle]
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sprite: SpriteBundle,
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lin_movement: LinearMovement,
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exp_date: ExpirationDate,
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projectile: Projectile,
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}
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impl KnifeBundle {
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fn new(
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texture: Handle<Image>,
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translation: Vec3,
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facing: Facing,
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speed: f32,
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lifetime: f32,
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damage: i32,
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) -> Self {
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let velocity = match facing {
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Facing::Left => Vec3::new(-1.0, 0.0, 0.0),
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Facing::Right => Vec3::new(1.0, 0.0, 0.0),
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} * speed;
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let flip_x = velocity.x < 0.0;
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KnifeBundle {
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_knife: Knife::new(),
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sprite: SpriteBundle {
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texture,
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sprite: Sprite {
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flip_x,
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..Default::default()
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},
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transform: Transform {
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translation,
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..Default::default()
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},
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..Default::default()
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},
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lin_movement: LinearMovement::new(velocity),
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exp_date: ExpirationDate::new(lifetime),
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projectile: Projectile::new(damage),
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}
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}
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}
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#[derive(Component)]
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