From 167ab4f5b8c4a288820d5d37663888b6cf4f5130 Mon Sep 17 00:00:00 2001 From: Paul Brinkmeier Date: Mon, 1 Dec 2025 08:55:57 +0100 Subject: [PATCH] Use u for up --- src/game.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game.rs b/src/game.rs index 180a839..b3a8d00 100644 --- a/src/game.rs +++ b/src/game.rs @@ -49,7 +49,7 @@ impl GameEvent { Char('H') => return GameEvent::PlayerDash(V2::new(-1, 0)), Char('L') => return GameEvent::PlayerDash(V2::new(1, 0)), Char('e') => return GameEvent::Interact, - Char('r') => return GameEvent::Navigate(NavigationTarget::Parent), + Char('u') => return GameEvent::Navigate(NavigationTarget::Parent), _ => (), } } @@ -240,7 +240,7 @@ impl GameModel { let camera_block = Block::bordered() .title("camera") - .title_bottom(Line::from("move: h, j, k, l enter: e up: r quit: q").right_aligned()); + .title_bottom(Line::from("move: h, j, k, l enter: e up: u quit: q").right_aligned()); let camera_area = camera_block.inner(camera_block_area); let camera = CameraWidget::new(self);