Add debug box
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50f2645093
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18dcff18b1
@ -40,3 +40,10 @@ Single-char
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⎕ Music ⎕ something
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⎕ Music ⎕ something
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was wäre mit
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- seitwärts gehen
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- mehr räume anzeigen
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- aktuellen raum live updaten
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- beep boops/animation wenn irgendwas im aktuellen raum passiert
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- position beim hochgehen merken
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- hintergrund rendern
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62
src/game.rs
62
src/game.rs
@ -1,19 +1,11 @@
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use std::{
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use std::{
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error::Error,
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error::Error, ffi::{OsString}, fmt::{self}, fs, path::PathBuf, process::Command
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fmt::{self},
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fs,
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path::PathBuf,
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};
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};
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use color_eyre::eyre::Result;
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use color_eyre::eyre::Result;
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use crossterm::event::{Event, KeyCode};
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use crossterm::event::{Event, KeyCode};
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use ratatui::{
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use ratatui::{
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Frame,
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buffer::{Buffer, Cell}, layout::{Constraint, Layout, Rect}, prelude::Backend, style::Color, text::{Line, Text}, widgets::{Block, Widget}, Frame, Terminal
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buffer::{Buffer, Cell},
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layout::{Constraint, Layout, Rect},
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style::Color,
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text::{Line, Text},
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widgets::{Block, Widget},
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};
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};
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use crate::geometry::{Grid, P2, V2};
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use crate::geometry::{Grid, P2, V2};
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@ -24,7 +16,7 @@ pub struct GameModel {
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room: Room,
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room: Room,
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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pub enum GameEvent {
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pub enum GameEvent {
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Quit,
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Quit,
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Nop,
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Nop,
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@ -32,9 +24,10 @@ pub enum GameEvent {
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PlayerDash(V2<isize>),
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PlayerDash(V2<isize>),
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Interact,
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Interact,
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Navigate(NavigationTarget),
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Navigate(NavigationTarget),
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Run(OsString, Vec<OsString>),
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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pub enum NavigationTarget {
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pub enum NavigationTarget {
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Path(PathBuf),
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Path(PathBuf),
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Parent,
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Parent,
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@ -68,7 +61,7 @@ struct Room {
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tiles: Grid<Tile>,
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tiles: Grid<Tile>,
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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struct Tile {
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struct Tile {
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style: TileStyle,
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style: TileStyle,
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action: Option<GameEvent>,
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action: Option<GameEvent>,
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@ -173,7 +166,9 @@ impl GameModel {
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} else {
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} else {
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tiles
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tiles
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.get_mut(P2::new(10, 2 + i as isize))
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.get_mut(P2::new(10, 2 + i as isize))
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.map(|tile| *tile = Tile::new(TileStyle::Box));
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.map(|tile| *tile = Tile::new(TileStyle::Box).with_action(GameEvent::Run("vim".into(), vec![
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entry.into()
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])));
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}
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}
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for (j, c) in entry
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for (j, c) in entry
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@ -197,11 +192,11 @@ impl GameModel {
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})
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})
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}
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}
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pub fn update(self, event: Event) -> Result<UpdateResult> {
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pub fn update<T: Backend>(self, event: Event, terminal: &mut Terminal<T>) -> Result<UpdateResult> {
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self.update_game(GameEvent::from_crossterm(event))
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self.update_game(GameEvent::from_crossterm(event), terminal)
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}
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}
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fn update_game(self, event: GameEvent) -> Result<UpdateResult> {
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fn update_game<T: Backend>(self, event: GameEvent, terminal: &mut Terminal<T>) -> Result<UpdateResult> {
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use UpdateResult::*;
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use UpdateResult::*;
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Ok(match event {
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Ok(match event {
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GameEvent::Quit => ShouldExit(self.path),
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GameEvent::Quit => ShouldExit(self.path),
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@ -242,7 +237,7 @@ impl GameModel {
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.and_then(|tile| tile.action.clone());
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.and_then(|tile| tile.action.clone());
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if let Some(action) = opt_action {
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if let Some(action) = opt_action {
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self.update_game(action)?
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self.update_game(action, terminal)?
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} else {
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} else {
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NewModel(self)
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NewModel(self)
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}
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}
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@ -257,15 +252,21 @@ impl GameModel {
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NewModel(Self::new(path)?)
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NewModel(Self::new(path)?)
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}
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}
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GameEvent::Run(cmd, args) => {
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Command::new(&cmd).args(args).spawn().unwrap().wait().unwrap();
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// TODO: Figure out why terminal isn't cleared on exit.
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terminal.clear().unwrap();
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NewModel(self)
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}
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})
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})
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}
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}
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pub fn render(&self, frame: &mut Frame) {
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pub fn render(&self, frame: &mut Frame) {
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let layout =
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let layout =
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Layout::vertical([Constraint::Fill(1), Constraint::Length(3)]).split(frame.area());
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Layout::vertical([Constraint::Fill(1), Constraint::Length(4)]).split(frame.area());
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let camera_block_area = layout[0];
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let camera_block_area = layout[0];
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let info_block_area = layout[1];
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let bottom_bar_area = layout[1];
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let camera_block = Block::bordered()
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let camera_block = Block::bordered()
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.title("camera")
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.title("camera")
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@ -273,15 +274,30 @@ impl GameModel {
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let camera_area = camera_block.inner(camera_block_area);
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let camera_area = camera_block.inner(camera_block_area);
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let camera = CameraWidget::new(self);
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let camera = CameraWidget::new(self);
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let bottom_bar_layout = Layout::horizontal([
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Constraint::Fill(1),
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Constraint::Fill(1),
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]).split(bottom_bar_area);
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let info_block_area = bottom_bar_layout[0];
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let debug_block_area = bottom_bar_layout[1];
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let info_block = Block::bordered().title("cwd");
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let info_block = Block::bordered().title("cwd");
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let info_area = info_block.inner(info_block_area);
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let info_area = info_block.inner(info_block_area);
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let info = Text::raw(self.path.to_string_lossy());
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let info = Text::raw(self.path.to_string_lossy());
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let debug_block = Block::bordered().title("debug");
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let debug_area = info_block.inner(debug_block_area);
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let debug = Text::raw(self.room.tiles.get(self.player_pos).map(|tile| format!("{:?}\n{:?}", tile.style, tile.action)).unwrap_or("".to_string()));
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frame.render_widget(camera_block, camera_block_area);
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frame.render_widget(camera_block, camera_block_area);
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frame.render_widget(camera, camera_area);
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frame.render_widget(camera, camera_area);
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frame.render_widget(info_block, info_block_area);
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frame.render_widget(info_block, info_block_area);
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frame.render_widget(info, info_area);
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frame.render_widget(info, info_area);
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frame.render_widget(debug_block, debug_block_area);
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frame.render_widget(debug, debug_area);
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}
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}
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fn render_tiles(&self) -> Grid<TileStyle> {
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fn render_tiles(&self) -> Grid<TileStyle> {
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@ -302,7 +318,7 @@ impl GameModel {
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}
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}
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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enum TileStyle {
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enum TileStyle {
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Floor,
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Floor,
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Player,
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Player,
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@ -312,12 +328,12 @@ enum TileStyle {
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Box,
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Box,
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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struct Portal {
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struct Portal {
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kind: PortalKind,
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kind: PortalKind,
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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enum PortalKind {
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enum PortalKind {
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Ladder,
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Ladder,
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Portal,
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Portal,
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@ -43,7 +43,7 @@ fn main_loop<T: Backend>(terminal: &mut Terminal<T>) -> Result<PathBuf> {
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terminal.draw(|frame| model.render(frame))?;
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terminal.draw(|frame| model.render(frame))?;
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let term_event = event::read()?;
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let term_event = event::read()?;
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match model.update(term_event)? {
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match model.update(term_event, terminal)? {
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UpdateResult::NewModel(new_model) => model = new_model,
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UpdateResult::NewModel(new_model) => model = new_model,
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UpdateResult::ShouldExit(path) => break Ok(path),
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UpdateResult::ShouldExit(path) => break Ok(path),
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}
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}
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