First audio draft

This commit is contained in:
Paul Brinkmeier 2025-07-22 23:36:18 +02:00
parent 26c35b27b4
commit 729d140243
10 changed files with 302 additions and 29 deletions

1
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.DS_Store

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<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
* {
box-sizing: border-box;
}
body {
margin: 0;
}
table {
width: 100%;
table-layout: fixed;
}
.state {
display: none;
width: 100vw;
height: 100vh;
}
[data-state=init] #init,
[data-state=error] #error {
display: block;
}
[data-state=main] #main {
display: flex;
}
#error {
border: 2px solid red;
}
#main {
justify-content: center;
align-items: center;
}
@media (max-aspect-ratio: 1) {
#canvas {
width: 100vw;
height: 100vw;
}
}
@media (min-aspect-ratio: 1) {
#canvas {
width: 100vh;
height: 100vh;
}
}
</style>
</head>
<body>
<h1>Is it working?</h1>
<button id="perm">click me for permissions</button>
<canvas width="200" height="200" id="canvas"></canvas>
<body data-state="init">
<div class="state" id="init">
<button id="perm">start the e x p e r i e n c e</button>
<pre id="log"></pre>
</div>
<div class="state" id="main">
<canvas width="500" height="500" id="canvas"></canvas>
</div>
<div class="state" id="error">
</div>
<script src="m3.js"></script>
<script src="util.js"></script>
<script src="v3.js"></script>

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"use strict";
(() => {
const TAU = 2 * Math.PI;
// Build buffers b1 and b2 such that
// the original buffer can be played
// in a loop where it overlaps itself
// by the duration specified in overlap.
// If the overlap is two units, the
// resulting buffers look like this:
//
// buffer: OOBBBBBOO
// b1: OOBBBBBOO-----
// b2: -----OOBBBBBOO
//
// B: Buffer data (plays normally)
// O: Affected by overlap
// -: Inserted silence
//
// By starting b2 overlap seconds after
// b1, overlapping looping playback is
//
//
// OOBBBBBOO-----OOBBBBBOO-----
// -----OOBBBBBOO-----OOBBBBBOO
function buildOverlappingBuffers (audioCtx, buffer, overlap) {
const nonOverlapDuration = buffer.duration - 2 * overlap;
const nonOverlapSamples = Math.floor(nonOverlapDuration * buffer.sampleRate);
const totalLength = buffer.length + nonOverlapSamples;
const b1 = audioCtx.createBuffer(buffer.numberOfChannels, totalLength, buffer.sampleRate);
const b2 = audioCtx.createBuffer(buffer.numberOfChannels, totalLength, buffer.sampleRate);
// TODO: May be faster using the copy methods on AudioBuffer
for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
const channelBuffer = buffer.getChannelData(channel);
const b1ChannelBuffer = b1.getChannelData(channel);
const b2ChannelBuffer = b2.getChannelData(channel);
for (let i = 0; i < channelBuffer.length; i++) {
b1ChannelBuffer[i] = channelBuffer[i];
b2ChannelBuffer[nonOverlapSamples + i] = channelBuffer[i];
}
}
return { b1, b2 };
}
function baseGain (peak, rotH) {
const diff = Math.abs(util.diffAngles(peak, rotH));
if (diff < TAU / 8) {
return 1;
} else if (diff < TAU / 8 + TAU / 16) {
return 1 - (diff - TAU / 8) / (TAU / 16);
} else {
return 0;
}
}
function gain (peak, rotH, rotV) {
return baseGain(peak, rotH) * (1 - rotV / (Math.PI / 2));
}
function drawRing (ctx, r, f) {
const n = 48;
for (let i = 0; i < n; i++) {
const a = Math.PI * 2 * i / n;
const a_ = Math.PI * 2 * (i + 1) / n;
const g = f((a + a_) / 2);
if (g === 0) continue;
ctx.lineWidth = 0.1 * g;
ctx.beginPath();
ctx.arc(0, 0, r, a, a_);
ctx.stroke();
}
}
function loadTrack (audioCtx, trackHref) {
return (
fetch(trackHref)
.then(response => response.arrayBuffer())
.then(arrayBuffer => audioCtx.decodeAudioData(arrayBuffer))
.then(track => {
const { b1, b2 } = buildOverlappingBuffers(audioCtx, track, 2);
const gainNode = audioCtx.createGain();
const s1 = audioCtx.createBufferSource();
s1.buffer = b1;
s1.loop = true;
s1.connect(gainNode);
s1.start();
const s2 = audioCtx.createBufferSource();
s2.buffer = b2;
s2.loop = true;
s2.connect(gainNode);
s2.start(audioCtx.currentTime + 0.5);
return gainNode;
})
);
}
function setupAudioStuff (trackHrefs) {
const audioCtx = new AudioContext();
return (
Promise.all(trackHrefs.map((trackHref, i) =>
loadTrack(audioCtx, trackHref)
.then((track) => {
log.innerHTML += `* Track ${i}\n`;
return track;
})
))
.then(gains => {
log.innerHTML += `All tracks received\n`;
return {
ctx: audioCtx,
gains,
};
})
);
}
function waitForEvent (target, eventKey, waitTime) {
return new Promise((resolve, reject) => {
const waitTimeout = setTimeout(() => reject(new Error(`${eventKey} didnt fire after ${waitTime}ms`)), waitTime);
target.addEventListener(eventKey, (e) => {
clearTimeout(waitTimeout);
resolve(e);
});
});
}
function setupGyroscope () {
return (
util.getGyroPermission()
.then(response => {
if (response !== "granted") {
throw new Error("gyroscope permission denied");
}
return waitForEvent(window, "deviceorientation", 10000);
})
);
}
function setupCanvas () {
const ctx = canvas.getContext("2d");
const scale = Math.min(canvas.width, canvas.height) / 2;
ctx.setTransform(
@ -9,34 +157,104 @@
canvas.width / 2, canvas.height / 2
);
ctx.fillStyle = util.rgb(1, 0, 0);
ctx.fillRect(-0.5, -0.5, 1, 1);
return ctx;
}
function render (ctx, audio, rotH, rotV) {
for (const gainNode of audio.gains) {
gainNode.gain.value = 0;
}
const rotVScaled = 1 - rotV / (Math.PI / 2);
audio.gains[0].gain.value = rotVScaled < 0.75 ? 1 : 1 - (rotVScaled - 0.75) / 0.25;
audio.gains[1].gain.value = gain(0, rotH, rotV);
audio.gains[2].gain.value = gain(Math.PI / 2, rotH, rotV);
audio.gains[3].gain.value = gain(Math.PI, rotH, rotV);
audio.gains[4].gain.value = gain(Math.PI * (3 / 2), rotH, rotV);
audio.gains[5].gain.value = rotVScaled < 0.75 ? 0 : (rotVScaled - 0.75) / 0.25;
ctx.clearRect(-1, -1, 2, 2);
ctx.strokeStyle = "red";
drawRing(ctx, 0.8, (a) => gain(0, a, rotV));
ctx.strokeStyle = "blue";
drawRing(ctx, 0.7, (a) => gain(Math.PI / 2, a, rotV));
ctx.strokeStyle = "green";
drawRing(ctx, 0.8, (a) => gain(Math.PI, a, rotV));
ctx.strokeStyle = "orange";
drawRing(ctx, 0.7, (a) => gain(Math.PI * (3 / 2), a, rotV));
ctx.strokeStyle = "black";
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(Math.cos(rotH), Math.sin(rotH));
ctx.stroke();
drawBar(ctx, -0.65, 0.8, 0.1, 0.2, "red", audio.gains[1].gain.value);
drawBar(ctx, -0.25, 0.8, 0.1, 0.2, "blue", audio.gains[2].gain.value);
drawBar(ctx, 0.15, 0.8, 0.1, 0.2, "green", audio.gains[3].gain.value);
drawBar(ctx, 0.55, 0.8, 0.1, 0.2, "orange", audio.gains[4].gain.value);
drawBar(ctx, -0.25, -1, 0.1, 0.2, "lime", audio.gains[0].gain.value);
drawBar(ctx, 0.15, -1, 0.1, 0.2, "grey", audio.gains[5].gain.value);
}
function drawBar (ctx, x, y, w, h, color, value) {
const hScaled = h * value;
ctx.fillStyle = color;
ctx.fillRect(x, y, w, hScaled);
ctx.fillStyle = "black";
ctx.fillRect(x, y + hScaled, w, h - hScaled);
}
perm.addEventListener("click", e => {
util.getGyroPermission()
.then((response) => {
setupAudioStuff([
"Track1Fade.mp3",
"Track2Fade.mp3",
"Track3Fade.mp3",
"Track4Fade.mp3",
"Track5Fade.mp3",
"Track6Fade.mp3",
])
.then(audio => {
log.innerHTML += "waiting for gyroscope permissions\n";
return (
setupGyroscope()
.then(() => {
return audio;
})
);
})
.then(audio => {
document.body.dataset.state = "main";
for (const gainNode of audio.gains) {
gainNode.connect(audio.ctx.destination);
}
const ctx = setupCanvas();
window.addEventListener("deviceorientation", e => {
const alpha = util.deg2rad(e.alpha);
const beta = util.deg2rad(e.beta);
const gamma = util.deg2rad(e.gamma);
const [screenNormal, phi, theta] = util.toPolarCoordinates(alpha, beta, gamma);
const theta_ = Math.abs(theta - Math.PI / 2) / Math.PI * 2;
const phi_ = phi - Math.PI / 2;
// "horizontal rotation": phi offset by 90 degrees.
// rotH ∈ [-π, π]
const rotH = phi - Math.PI / 2;
// "vertical rotation": theta mirrored at xy plane.
// rotV ∈ [0, π / 2]
const rotV = Math.abs(theta - Math.PI / 2);
ctx.clearRect(-1, -1, 2, 2);
const g = theta_;
ctx.fillStyle = util.rgb(255, g, g);
ctx.fillRect(-1, -1, 2, 2);
ctx.strokeStyle = "black";
ctx.lineWidth = 0.01;
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(Math.cos(phi_), Math.sin(phi_));
ctx.stroke();
render(ctx, audio, rotH, rotV);
});
})
.catch(err => {
document.body.dataset.state = "error";
error.innerHTML = err;
});
}, { once: true });
})();

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@ -28,5 +28,7 @@ const util = {
return [screenNormal, phi, theta];
},
rgb: (r, g, b) => `rgb(${255 * r}, ${255 * g}, ${255 * b})`,
rgba: (r, g, b, a) => `rgb(${255 * r}, ${255 * g}, ${255 * b}, ${a})`,
deg2rad: (deg) => deg / 180 * Math.PI,
diffAngles: (a, b) => Math.atan2(Math.sin(b - a), Math.cos(b - a)),
};