Replace all unwraps

This commit is contained in:
Paul Brinkmeier 2025-12-01 22:09:15 +01:00
parent 167ab4f5b8
commit 282d41ceb4
4 changed files with 50 additions and 29 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
target
*.swp

2
activate Normal file
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@ -0,0 +1,2 @@
export PATH=$PATH:/Users/paul/Source/cdungeon/target/debug
alias cdg='cd $(cdungeon)'

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@ -1,5 +1,6 @@
use std::{fs, path::PathBuf};
use std::{error::Error, fmt::{self}, fs, path::PathBuf};
use color_eyre::eyre::Result;
use crossterm::event::{Event, KeyCode};
use ratatui::{
Frame,
@ -95,21 +96,36 @@ impl Tile {
}
}
pub enum UpdateResult {
ShouldExit(PathBuf),
NewModel(GameModel),
}
#[derive(Debug)]
struct GameError {}
impl fmt::Display for GameError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "ouch game broken")
}
}
impl Error for GameError {}
impl GameModel {
pub fn new(path: PathBuf) -> Self {
let path = path.canonicalize().unwrap();
let mut entries: Vec<PathBuf> = fs::read_dir(&path)
.unwrap()
.map(|entry| entry.unwrap().path())
pub fn new(path: PathBuf) -> Result<Self> {
let path = path.canonicalize()?;
let mut entries: Vec<PathBuf> = fs::read_dir(&path)?
.filter_map(|entry| entry.ok().map(|entry| entry.path()))
.collect();
entries.sort();
let max_entry_length = entries
.iter()
.map(|entry| entry.file_name().unwrap().to_string_lossy().chars().count())
.filter_map(|entry| entry.file_name().map(|entry| entry.to_string_lossy().chars().count()))
.max()
.unwrap_or(0);
Self {
Ok(Self {
player_pos: P2::new(10, 2),
room: Room {
tiles: {
@ -152,8 +168,7 @@ impl GameModel {
}
for (j, c) in entry
.file_name()
.unwrap()
.file_name().ok_or(GameError {})?
.to_string_lossy()
.chars()
.enumerate()
@ -169,25 +184,26 @@ impl GameModel {
},
path,
}
})
}
pub fn update(self, event: Event) -> Result<Self, PathBuf> {
pub fn update(self, event: Event) -> Result<UpdateResult> {
self.update_game(GameEvent::from_crossterm(event))
}
fn update_game(self, event: GameEvent) -> Result<Self, PathBuf> {
match event {
GameEvent::Quit => Err(self.path),
GameEvent::Nop => Ok(self),
fn update_game(self, event: GameEvent) -> Result<UpdateResult> {
use UpdateResult::*;
Ok(match event {
GameEvent::Quit => ShouldExit(self.path),
GameEvent::Nop => NewModel(self),
GameEvent::PlayerMove(direction) => {
let player_pos = self.player_pos + direction;
if let Some(target_tile) = self.room.tiles.get(player_pos)
&& target_tile.may_enter()
{
Ok(Self { player_pos, ..self })
NewModel(Self { player_pos, ..self })
} else {
Ok(self)
NewModel(self)
}
}
GameEvent::PlayerDash(direction) => {
@ -206,7 +222,7 @@ impl GameModel {
break;
}
}
Ok(Self { player_pos, ..self })
NewModel(Self { player_pos, ..self })
}
GameEvent::Interact => {
let opt_action = self
@ -216,19 +232,20 @@ impl GameModel {
.and_then(|tile| tile.action.clone());
if let Some(action) = opt_action {
self.update_game(action)
self.update_game(action)?
} else {
Ok(self)
NewModel(self)
}
}
GameEvent::Navigate(target) => {
let path = match target {
NavigationTarget::Path(path) => path,
NavigationTarget::Parent => self.path.parent().unwrap().to_path_buf(),
NavigationTarget::Parent => self.path.parent().ok_or(GameError {})?.to_path_buf(),
};
Ok(Self::new(path))
NewModel(Self::new(path)?)
}
}
})
}
pub fn render(&self, frame: &mut Frame) {
@ -260,7 +277,7 @@ impl GameModel {
self.room
.tiles
.get(P2::new(x as isize, y as isize))
.unwrap()
.expect("programmer error: copying a grid shouldnt yield OOB errors")
.style
.clone()
});

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@ -11,6 +11,7 @@ use ratatui::{
};
use game::GameModel;
use game::UpdateResult;
fn main() -> Result<()> {
enable_raw_mode()?;
@ -33,14 +34,14 @@ fn main() -> Result<()> {
}
fn main_loop<T: Backend>(terminal: &mut Terminal<T>) -> Result<PathBuf> {
let mut model = GameModel::new(PathBuf::from("."));
let mut model = GameModel::new(PathBuf::from("."))?;
loop {
terminal.draw(|frame| model.render(frame))?;
let term_event = event::read()?;
match model.update(term_event) {
Ok(new_model) => model = new_model,
Err(path) => break Ok(path),
match model.update(term_event)? {
UpdateResult::NewModel(new_model) => model = new_model,
UpdateResult::ShouldExit(path) => break Ok(path),
}
}
}