Use u for up

This commit is contained in:
Paul Brinkmeier 2025-12-01 08:55:57 +01:00
parent 31ab81b6d1
commit 167ab4f5b8

View File

@ -49,7 +49,7 @@ impl GameEvent {
Char('H') => return GameEvent::PlayerDash(V2::new(-1, 0)),
Char('L') => return GameEvent::PlayerDash(V2::new(1, 0)),
Char('e') => return GameEvent::Interact,
Char('r') => return GameEvent::Navigate(NavigationTarget::Parent),
Char('u') => return GameEvent::Navigate(NavigationTarget::Parent),
_ => (),
}
}
@ -240,7 +240,7 @@ impl GameModel {
let camera_block = Block::bordered()
.title("camera")
.title_bottom(Line::from("move: h, j, k, l enter: e up: r quit: q").right_aligned());
.title_bottom(Line::from("move: h, j, k, l enter: e up: u quit: q").right_aligned());
let camera_area = camera_block.inner(camera_block_area);
let camera = CameraWidget::new(self);