Replace all unwraps

This commit is contained in:
Paul Brinkmeier 2025-12-01 22:09:15 +01:00
parent 167ab4f5b8
commit 282d41ceb4
4 changed files with 50 additions and 29 deletions

1
.gitignore vendored
View File

@ -1 +1,2 @@
target target
*.swp

2
activate Normal file
View File

@ -0,0 +1,2 @@
export PATH=$PATH:/Users/paul/Source/cdungeon/target/debug
alias cdg='cd $(cdungeon)'

View File

@ -1,5 +1,6 @@
use std::{fs, path::PathBuf}; use std::{error::Error, fmt::{self}, fs, path::PathBuf};
use color_eyre::eyre::Result;
use crossterm::event::{Event, KeyCode}; use crossterm::event::{Event, KeyCode};
use ratatui::{ use ratatui::{
Frame, Frame,
@ -95,21 +96,36 @@ impl Tile {
} }
} }
pub enum UpdateResult {
ShouldExit(PathBuf),
NewModel(GameModel),
}
#[derive(Debug)]
struct GameError {}
impl fmt::Display for GameError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "ouch game broken")
}
}
impl Error for GameError {}
impl GameModel { impl GameModel {
pub fn new(path: PathBuf) -> Self { pub fn new(path: PathBuf) -> Result<Self> {
let path = path.canonicalize().unwrap(); let path = path.canonicalize()?;
let mut entries: Vec<PathBuf> = fs::read_dir(&path) let mut entries: Vec<PathBuf> = fs::read_dir(&path)?
.unwrap() .filter_map(|entry| entry.ok().map(|entry| entry.path()))
.map(|entry| entry.unwrap().path())
.collect(); .collect();
entries.sort(); entries.sort();
let max_entry_length = entries let max_entry_length = entries
.iter() .iter()
.map(|entry| entry.file_name().unwrap().to_string_lossy().chars().count()) .filter_map(|entry| entry.file_name().map(|entry| entry.to_string_lossy().chars().count()))
.max() .max()
.unwrap_or(0); .unwrap_or(0);
Self { Ok(Self {
player_pos: P2::new(10, 2), player_pos: P2::new(10, 2),
room: Room { room: Room {
tiles: { tiles: {
@ -152,8 +168,7 @@ impl GameModel {
} }
for (j, c) in entry for (j, c) in entry
.file_name() .file_name().ok_or(GameError {})?
.unwrap()
.to_string_lossy() .to_string_lossy()
.chars() .chars()
.enumerate() .enumerate()
@ -169,25 +184,26 @@ impl GameModel {
}, },
path, path,
} })
} }
pub fn update(self, event: Event) -> Result<Self, PathBuf> { pub fn update(self, event: Event) -> Result<UpdateResult> {
self.update_game(GameEvent::from_crossterm(event)) self.update_game(GameEvent::from_crossterm(event))
} }
fn update_game(self, event: GameEvent) -> Result<Self, PathBuf> { fn update_game(self, event: GameEvent) -> Result<UpdateResult> {
match event { use UpdateResult::*;
GameEvent::Quit => Err(self.path), Ok(match event {
GameEvent::Nop => Ok(self), GameEvent::Quit => ShouldExit(self.path),
GameEvent::Nop => NewModel(self),
GameEvent::PlayerMove(direction) => { GameEvent::PlayerMove(direction) => {
let player_pos = self.player_pos + direction; let player_pos = self.player_pos + direction;
if let Some(target_tile) = self.room.tiles.get(player_pos) if let Some(target_tile) = self.room.tiles.get(player_pos)
&& target_tile.may_enter() && target_tile.may_enter()
{ {
Ok(Self { player_pos, ..self }) NewModel(Self { player_pos, ..self })
} else { } else {
Ok(self) NewModel(self)
} }
} }
GameEvent::PlayerDash(direction) => { GameEvent::PlayerDash(direction) => {
@ -206,7 +222,7 @@ impl GameModel {
break; break;
} }
} }
Ok(Self { player_pos, ..self }) NewModel(Self { player_pos, ..self })
} }
GameEvent::Interact => { GameEvent::Interact => {
let opt_action = self let opt_action = self
@ -216,19 +232,20 @@ impl GameModel {
.and_then(|tile| tile.action.clone()); .and_then(|tile| tile.action.clone());
if let Some(action) = opt_action { if let Some(action) = opt_action {
self.update_game(action) self.update_game(action)?
} else { } else {
Ok(self) NewModel(self)
} }
} }
GameEvent::Navigate(target) => { GameEvent::Navigate(target) => {
let path = match target { let path = match target {
NavigationTarget::Path(path) => path, NavigationTarget::Path(path) => path,
NavigationTarget::Parent => self.path.parent().unwrap().to_path_buf(), NavigationTarget::Parent => self.path.parent().ok_or(GameError {})?.to_path_buf(),
}; };
Ok(Self::new(path))
NewModel(Self::new(path)?)
} }
} })
} }
pub fn render(&self, frame: &mut Frame) { pub fn render(&self, frame: &mut Frame) {
@ -260,7 +277,7 @@ impl GameModel {
self.room self.room
.tiles .tiles
.get(P2::new(x as isize, y as isize)) .get(P2::new(x as isize, y as isize))
.unwrap() .expect("programmer error: copying a grid shouldnt yield OOB errors")
.style .style
.clone() .clone()
}); });

View File

@ -11,6 +11,7 @@ use ratatui::{
}; };
use game::GameModel; use game::GameModel;
use game::UpdateResult;
fn main() -> Result<()> { fn main() -> Result<()> {
enable_raw_mode()?; enable_raw_mode()?;
@ -33,14 +34,14 @@ fn main() -> Result<()> {
} }
fn main_loop<T: Backend>(terminal: &mut Terminal<T>) -> Result<PathBuf> { fn main_loop<T: Backend>(terminal: &mut Terminal<T>) -> Result<PathBuf> {
let mut model = GameModel::new(PathBuf::from(".")); let mut model = GameModel::new(PathBuf::from("."))?;
loop { loop {
terminal.draw(|frame| model.render(frame))?; terminal.draw(|frame| model.render(frame))?;
let term_event = event::read()?; let term_event = event::read()?;
match model.update(term_event) { match model.update(term_event)? {
Ok(new_model) => model = new_model, UpdateResult::NewModel(new_model) => model = new_model,
Err(path) => break Ok(path), UpdateResult::ShouldExit(path) => break Ok(path),
} }
} }
} }