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18dcff18b1
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18dcff18b1 | ||
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50f2645093 | ||
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282d41ceb4 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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target
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*.swp
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2
activate
Normal file
2
activate
Normal file
@ -0,0 +1,2 @@
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export PATH=$PATH:/Users/paul/Source/cdungeon/target/debug
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alias cdg='cd $(cdungeon)'
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@ -40,3 +40,10 @@ Single-char
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⎕ Music ⎕ something
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was wäre mit
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- seitwärts gehen
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- mehr räume anzeigen
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- aktuellen raum live updaten
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- beep boops/animation wenn irgendwas im aktuellen raum passiert
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- position beim hochgehen merken
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- hintergrund rendern
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123
src/game.rs
123
src/game.rs
@ -1,13 +1,11 @@
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use std::{fs, path::PathBuf};
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use std::{
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error::Error, ffi::{OsString}, fmt::{self}, fs, path::PathBuf, process::Command
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};
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use color_eyre::eyre::Result;
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use crossterm::event::{Event, KeyCode};
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use ratatui::{
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Frame,
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buffer::{Buffer, Cell},
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layout::{Constraint, Layout, Rect},
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style::Color,
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text::{Line, Text},
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widgets::{Block, Widget},
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buffer::{Buffer, Cell}, layout::{Constraint, Layout, Rect}, prelude::Backend, style::Color, text::{Line, Text}, widgets::{Block, Widget}, Frame, Terminal
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};
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use crate::geometry::{Grid, P2, V2};
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@ -18,7 +16,7 @@ pub struct GameModel {
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room: Room,
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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pub enum GameEvent {
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Quit,
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Nop,
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@ -26,9 +24,10 @@ pub enum GameEvent {
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PlayerDash(V2<isize>),
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Interact,
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Navigate(NavigationTarget),
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Run(OsString, Vec<OsString>),
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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pub enum NavigationTarget {
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Path(PathBuf),
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Parent,
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@ -62,7 +61,7 @@ struct Room {
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tiles: Grid<Tile>,
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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struct Tile {
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style: TileStyle,
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action: Option<GameEvent>,
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@ -95,21 +94,40 @@ impl Tile {
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}
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}
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pub enum UpdateResult {
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ShouldExit(PathBuf),
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NewModel(GameModel),
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}
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#[derive(Debug)]
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struct GameError {}
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impl fmt::Display for GameError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "ouch game broken")
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}
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}
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impl Error for GameError {}
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impl GameModel {
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pub fn new(path: PathBuf) -> Self {
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let path = path.canonicalize().unwrap();
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let mut entries: Vec<PathBuf> = fs::read_dir(&path)
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.unwrap()
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.map(|entry| entry.unwrap().path())
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pub fn new(path: PathBuf) -> Result<Self> {
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let path = path.canonicalize()?;
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let mut entries: Vec<PathBuf> = fs::read_dir(&path)?
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.filter_map(|entry| entry.ok().map(|entry| entry.path()))
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.collect();
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entries.sort();
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let max_entry_length = entries
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.iter()
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.map(|entry| entry.file_name().unwrap().to_string_lossy().chars().count())
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.filter_map(|entry| {
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entry
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.file_name()
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.map(|entry| entry.to_string_lossy().chars().count())
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})
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.max()
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.unwrap_or(0);
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Self {
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Ok(Self {
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player_pos: P2::new(10, 2),
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room: Room {
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tiles: {
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@ -148,12 +166,14 @@ impl GameModel {
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} else {
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tiles
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.get_mut(P2::new(10, 2 + i as isize))
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.map(|tile| *tile = Tile::new(TileStyle::Box));
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.map(|tile| *tile = Tile::new(TileStyle::Box).with_action(GameEvent::Run("vim".into(), vec![
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entry.into()
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])));
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}
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for (j, c) in entry
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.file_name()
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.unwrap()
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.ok_or(GameError {})?
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.to_string_lossy()
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.chars()
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.enumerate()
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@ -169,25 +189,26 @@ impl GameModel {
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},
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path,
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}
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})
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}
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pub fn update(self, event: Event) -> Result<Self, PathBuf> {
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self.update_game(GameEvent::from_crossterm(event))
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pub fn update<T: Backend>(self, event: Event, terminal: &mut Terminal<T>) -> Result<UpdateResult> {
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self.update_game(GameEvent::from_crossterm(event), terminal)
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}
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fn update_game(self, event: GameEvent) -> Result<Self, PathBuf> {
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match event {
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GameEvent::Quit => Err(self.path),
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GameEvent::Nop => Ok(self),
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fn update_game<T: Backend>(self, event: GameEvent, terminal: &mut Terminal<T>) -> Result<UpdateResult> {
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use UpdateResult::*;
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Ok(match event {
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GameEvent::Quit => ShouldExit(self.path),
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GameEvent::Nop => NewModel(self),
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GameEvent::PlayerMove(direction) => {
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let player_pos = self.player_pos + direction;
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if let Some(target_tile) = self.room.tiles.get(player_pos)
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&& target_tile.may_enter()
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{
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Ok(Self { player_pos, ..self })
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NewModel(Self { player_pos, ..self })
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} else {
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Ok(self)
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NewModel(self)
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}
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}
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GameEvent::PlayerDash(direction) => {
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@ -206,7 +227,7 @@ impl GameModel {
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break;
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}
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}
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Ok(Self { player_pos, ..self })
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NewModel(Self { player_pos, ..self })
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}
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GameEvent::Interact => {
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let opt_action = self
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@ -216,27 +237,36 @@ impl GameModel {
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.and_then(|tile| tile.action.clone());
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if let Some(action) = opt_action {
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self.update_game(action)
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self.update_game(action, terminal)?
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} else {
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Ok(self)
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NewModel(self)
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}
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}
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GameEvent::Navigate(target) => {
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let path = match target {
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NavigationTarget::Path(path) => path,
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NavigationTarget::Parent => self.path.parent().unwrap().to_path_buf(),
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NavigationTarget::Parent => {
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self.path.parent().ok_or(GameError {})?.to_path_buf()
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}
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};
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Ok(Self::new(path))
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NewModel(Self::new(path)?)
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}
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GameEvent::Run(cmd, args) => {
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Command::new(&cmd).args(args).spawn().unwrap().wait().unwrap();
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// TODO: Figure out why terminal isn't cleared on exit.
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terminal.clear().unwrap();
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NewModel(self)
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}
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})
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}
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pub fn render(&self, frame: &mut Frame) {
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let layout =
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Layout::vertical([Constraint::Fill(1), Constraint::Length(3)]).split(frame.area());
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Layout::vertical([Constraint::Fill(1), Constraint::Length(4)]).split(frame.area());
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let camera_block_area = layout[0];
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let info_block_area = layout[1];
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let bottom_bar_area = layout[1];
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let camera_block = Block::bordered()
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.title("camera")
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@ -244,15 +274,30 @@ impl GameModel {
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let camera_area = camera_block.inner(camera_block_area);
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let camera = CameraWidget::new(self);
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let bottom_bar_layout = Layout::horizontal([
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Constraint::Fill(1),
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Constraint::Fill(1),
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]).split(bottom_bar_area);
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let info_block_area = bottom_bar_layout[0];
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let debug_block_area = bottom_bar_layout[1];
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let info_block = Block::bordered().title("cwd");
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let info_area = info_block.inner(info_block_area);
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let info = Text::raw(self.path.to_string_lossy());
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let debug_block = Block::bordered().title("debug");
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let debug_area = info_block.inner(debug_block_area);
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let debug = Text::raw(self.room.tiles.get(self.player_pos).map(|tile| format!("{:?}\n{:?}", tile.style, tile.action)).unwrap_or("".to_string()));
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frame.render_widget(camera_block, camera_block_area);
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frame.render_widget(camera, camera_area);
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frame.render_widget(info_block, info_block_area);
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frame.render_widget(info, info_area);
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frame.render_widget(debug_block, debug_block_area);
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frame.render_widget(debug, debug_area);
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}
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fn render_tiles(&self) -> Grid<TileStyle> {
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@ -260,7 +305,7 @@ impl GameModel {
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self.room
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.tiles
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.get(P2::new(x as isize, y as isize))
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.unwrap()
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.expect("programmer error: copying a grid shouldnt yield OOB errors")
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.style
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.clone()
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});
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@ -273,7 +318,7 @@ impl GameModel {
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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enum TileStyle {
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Floor,
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Player,
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@ -283,12 +328,12 @@ enum TileStyle {
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Box,
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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struct Portal {
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kind: PortalKind,
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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enum PortalKind {
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Ladder,
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Portal,
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15
src/main.rs
15
src/main.rs
@ -4,13 +4,18 @@ mod geometry;
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use std::path::PathBuf;
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use color_eyre::eyre::Result;
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use crossterm::{event::{self, DisableMouseCapture, EnableMouseCapture}, execute, terminal::{EnterAlternateScreen, LeaveAlternateScreen, disable_raw_mode, enable_raw_mode}};
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture},
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execute,
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terminal::{EnterAlternateScreen, LeaveAlternateScreen, disable_raw_mode, enable_raw_mode},
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};
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use ratatui::{
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Terminal,
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prelude::{Backend, CrosstermBackend},
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};
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use game::GameModel;
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use game::UpdateResult;
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fn main() -> Result<()> {
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enable_raw_mode()?;
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@ -33,14 +38,14 @@ fn main() -> Result<()> {
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}
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fn main_loop<T: Backend>(terminal: &mut Terminal<T>) -> Result<PathBuf> {
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let mut model = GameModel::new(PathBuf::from("."));
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let mut model = GameModel::new(PathBuf::from("."))?;
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loop {
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terminal.draw(|frame| model.render(frame))?;
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let term_event = event::read()?;
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match model.update(term_event) {
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Ok(new_model) => model = new_model,
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Err(path) => break Ok(path),
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match model.update(term_event, terminal)? {
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UpdateResult::NewModel(new_model) => model = new_model,
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UpdateResult::ShouldExit(path) => break Ok(path),
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}
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}
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}
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