Use u for up
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@ -49,7 +49,7 @@ impl GameEvent {
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Char('H') => return GameEvent::PlayerDash(V2::new(-1, 0)),
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Char('H') => return GameEvent::PlayerDash(V2::new(-1, 0)),
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Char('L') => return GameEvent::PlayerDash(V2::new(1, 0)),
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Char('L') => return GameEvent::PlayerDash(V2::new(1, 0)),
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Char('e') => return GameEvent::Interact,
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Char('e') => return GameEvent::Interact,
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Char('r') => return GameEvent::Navigate(NavigationTarget::Parent),
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Char('u') => return GameEvent::Navigate(NavigationTarget::Parent),
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_ => (),
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_ => (),
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}
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}
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}
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}
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@ -240,7 +240,7 @@ impl GameModel {
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let camera_block = Block::bordered()
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let camera_block = Block::bordered()
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.title("camera")
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.title("camera")
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.title_bottom(Line::from("move: h, j, k, l enter: e up: r quit: q").right_aligned());
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.title_bottom(Line::from("move: h, j, k, l enter: e up: u quit: q").right_aligned());
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let camera_area = camera_block.inner(camera_block_area);
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let camera_area = camera_block.inner(camera_block_area);
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let camera = CameraWidget::new(self);
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let camera = CameraWidget::new(self);
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